
Author:
Suguru Goto
Performer:
Suguru Goto (Composer, Performance)
Julie N. Cruse (BodySuit Performance/Dance)
- This performance was funded by The Aesthetic Technologies Laboratory,
Ohio University. This version of works are realized during the New Media
Residency Program, The Aesthetic Technologies Laboratory, Ohio University.
Special thanks to Dr. Katherine Milton, and The Aesthetic Technologies
Laboratory, Ohio University.
http://www.ohiou.edu/atlab
. Curriculum
Suguru Goto
http://suguru.goto.free.fr
Suguru Goto is a composer/performer, an inventor and a multimedia artist
and he is considered one of the most innovative and the mouthpiece of a
new generation of Japanese artists. He is highly connected to technical
experimentation in the artistic field and to the extension of the existing
potentialities in the relation man-machine. In his works the new
technologies mix up in interactive installations and experimental
performances; he is the one who invented the so called virtual music
instruments, able to create an interface for the communication between
human movements and the computer, where sound and video image are
controlled by virtual music instruments in real-time through computers.
Lately, he has been creating the robots, which perform acoustic
instruments, and he is gradually constructing a robot orchestra.
He has been internationally active and has received numerous prizes and
fellowships, such as Koussevitzky Prize, BSO fellowships, the first prize
at the Marzena, Berliner Kompositionaufträge, a prize by the IMC
International Rostrum of Composers in UNESCO, Paris, DIRECAM, French
Cultural Minister, and so on. His works have been performed in major
festivals, such as Resonaces/IRCAM, Sonar, CICV-Les Nuits Savoueuses, ICC,
Electrofolie, Haus der Kultures der Welt - Haimat Kunst, ISEA2002, NIME
2004/2005/2006, Olhares-Outono, Ressonancias, Audiovisionen, Utopiales
Festival, AV Festival, and Mixed Media Festival etc.
In 1995, his first opera "NADA (Media Opera)" was performed in
Shauspielhaus, Berlin. At the same year, he moved to Paris in order to
realize a project at IRCAM, Paris. In 1996, his "VirtualAERI" was given
the first performance at Espace de projection, IRCAM. In 1998, he was
invited to perform at Sonar, Barcelona. In 1999, he was invited to perform
at ICC in Tokyo. In 2003, his concert was given at Pompidou Center, in
Paris. In 2006, his “RoboticMusic” was commissioned by AV Festival in
Newcastle, England and was enthusiastically received by the large public,
as well as the mass medias. He has been producing computer music and
researching at the group "Gestural Controller" in IRCAM, Paris since 1995.
Lately, he has been working for Brass instrument robots with Artificial
Mouth at IRCAM, as well.
Goto's works have been shown in Canada, England, Germany, France, Italy,
Portugal, Spain, Slovenia, Ukraine, Japan, and U.S.A. His works are
published by "Edition Wandelweiser GmbH"(Germany). His "Giseion to Gousei"
is recorded on CD, which is available from Akademie der Künste label
(Germany) and his "Temps tressé III" from ALM Records (Japan).
Julie N. Cruse
Julie N. Cruse will receive a B.F.A. in performance and choreography from
Ohio University in June of 2007. Julie began dance training at the age of
20. Her background in physics and music composition inform her
choreographic use of technology and interactive multimedia environments.
Julie was the first dance scholar to work with new forms at the OU
Aesthetic Technologies Lab. In spring of 2006, she received an OU College
of Fine Arts Talent Award and the following summer received a grant to
attend the International Symposium for Electronic Arts. She has been
selected twice to participate in the American College Dance Festival, and
in Fall of 2007 she will begin the M.F.A. in Dance and Technology at The
Ohio State University. Julie will work with motion capture and zero
gravity in summer of 2007, and is currently preparing to launch a
non-profit, charitable dance company dedicated to fostering the creativity
of underprivileged artists and children and raising money to aid domestic
abuse victims.
. Program
1. Continuum
2. CsO
3. o.m.2-g.i.-p.p.
(total about 50 min.)
. Program Notes
1. Continuum
(Composition for Interactive Video and Sound)
This work is related to my on-going project "Artificial body and Real
body". The texts used in this work are coming from Mille Plateaux of
Deleuze and Guattari and the radio piece of Antonin Artaud : Pour en finir
avec le jugement de Dieu. Especially, the texts that are utilized in this
work, are about “CsO” (Corps sans Organs = Body without Organs).
It's a visual and sound montage that eliminates the notion of sense and
history and where the language is treated as an icon. The text is
incorporated and modified in the image. The idea of this is to mix,
juxtapose and to weave different representation of the body between them.
The video image shows real bodies but the body of the performer is present
and can transform its images in real time. We are having now a puzzle
where it's a matter of differences and resemblances between real and
virtual body. Once the body doesn't have any consensual reality anymore,
one enters the labyrinth.
The title, Continuum” literally refers to the strategy of this work. The
sustain sounds continue from the beginning until the end, while slow
movements of bodies are gradually transformed from a scene to another in
the monotonous way. The overall form neither lead any direction, nor
increase and decrease in terms of the tension. However, this doesn’t bring
any impressions of drone or any ambient effects. Therefore, the time is
merely interweaved. Its concept comes from two key words, "labyrinth" and
"tautology". The rarefied materials are unceasingly taken back on
different contexts, but also transformed according different figures.
Those sound braids, like maze within once advances, braided time layers.
The video is performed with Interactive System in real time. This
projection is presented by a performer on a stage and on a live
performance context.
2. CsO
Composition for interactive video and sound
http://suguru.goto.free.fr/Contents/Works/CsO/CsO-e.html
Composition : Suguru Goto
Interactive video Jitter : Suguru Goto
Performance : Suguru Goto
Voice : Paco Leonarte et Antonin Artaud
This composition is related to the project "artificial body and real
body". The texts used in this work are coming from Mille Plateaux of
Deleuze and Guattari and the radio piece of Antonin Artaud : Pour en finir
avec le jugement de Dieu. It's a visual and sound montage that eliminates
the notion of sense and history and where the language is treated as an
icon. The text is told by human and artificial voices but also
incorporated and modified in the image. The idea of this composition is to
mix, juxtapose and to weave different representation of the body between
them. The video image shows real and 3D virtual bodies but the body of the
performer is present and can transform its images in real time. We are
having now a puzzle where it's a matter of differences and resemblances
between real and virtual body. Once the body doesn't have any consensual
reality anymore, one enters the labyrinth. One composes a body without
organs, a CsO.
3. o.m.2 - g.i. -p.p., 1997-2004
(Composition for BodySuit and Interactive Video)
URL for download
Video
http://suguru.goto.free.fr/Movie/o.m.2-g.i.-p.p.(small).mov
statement for work
http://suguru.goto.free.fr/Contents/Works/BodySuit/BodySuit-e.html
http://suguru.goto.free.fr/Contents/Works/o.m.2-g.i.-p.p./o.m.2-g.i.-p.p.-e.html
http://suguru.goto.free.fr/PDFfiles/om2-gi-ppBodySuit(E).pdf
This composition is based on the density of texture and the alternation
between the dynamical and the statistical aspect of the movement. The
ideas of the composition are summarized in the title of which the initials
mean : o.m=Onomatopoeia and montage, both of them can be heard clearly in
this composition, 2=second version, g=granular, i=interpolation ;
p.p=poly-phase.
The mechanical textures are superimposed one onto another. At the same
time this creates poly tempo. In each section the texture starts in one
shape then gradually transforms into another. Not only in the sections,
but also within the whole piece, the overall phase gradually transforms
and intensifies.
The form is intentionally simplified, like the succession of "block type"
sections. The static sections anticipate with the kinetic sections always
following. These are abruptly alternated in this piece. This idea of form
was originally experimented with in a previous composition. In this
composition it is evolved to further possibilities.
Playing this composition, a performer wears BodySuit, on which 12 sensors
are attached on each joint of the body. BodySuit functions as an interface
of gesture. Depending on a movement, sound and video images are changed in
real time. This differs from a traditional instrument and a controller. A
player performs with larger movements, such as stretching and bending
joints, twisting arms and so on. This gesture does not function like dance
or theater. It contains, however, an element of "performance" within the
live musical context. The gesture is not previously decided in a strict
sense. An audience may observe an obvious difference of intensity of
movement between a static section and a kinetic section in the
composition.
BodySuit does not produce any sound by itself at all. Sound can be
generated with a program, "Max/MSP". Therefore, thist can be widely
changed according to the method of programming. In the same manner, a
similar gesture may derive a very different result on other sections in
the piece.
This BodySuit was developed by the engineer, Patrice Pierrot at IRCAM.
The interactive video part was done with Max/Jitter. This allows
modification of a movie file which was previously prepared and a picture
file in real time. These can effect each other by juxtaposing as
foreground, background and displacement. In this composition, the effects
are especially controlled by BodySuit.
Comments (0)
You don't have permission to comment on this page.