Defrag Ohio

 

Videogames And Education

Page history last edited by B 2 yrs ago

Video games, and education

 

  • Case: 0023 Map of Future Forces Affecting Education, David Moore, Knowledgeworks Foundation, Washington, D.C.

 

  • Case: 0031 Entrepreneurship Curriculum for Business Schools in the 21st Century, Dr. John Crooks, Associate Provost, University Partnership at Lorain County Community College, Education and the University Partnership; Edward M. Caner, Director, Innovation & Entrepreneurship Programs, College of Arts & Sciences, Case Western Reserve University; James Gaudino, Dean, College of Communication and Information, Kent State University, Beverly Peterson, Consortium of African American Organizations (CAAO), Andre Bryan, Silent Partner On-Line Inc., Joel Bush, Near-Time, Pat Fallon, Ursuline College and Scot Rourke, President, OneCommunity

 

  • Case: 0033 Nintendo Wii Bowling, Scott Baker, Cleveland Videogame Developers Meet-Up Group with an Introduction and Overview of the Video game Industry, Rick Pollack & Dan Carl, Northeast Ohio Videogame Initiative

 

  • Case: 0039 Advancing Education, Research and Economic Development in Renewable Energy, William Spratley, Exec. Dir. Green Energy Ohio (GEO) and Chair, SOLAR 2007, July 7-12, 2007 National Organizing Committee, will be discussing economic development around OH in renewables, and Blake Andres, VP GLSC, education and research activities at the Great Lakes Science Center

 

  • Case: 0046 Development of the Ion Field EduGame, Giant Revolving Brain, Terrance Green Ph.D., Douglas Reichard, Michael Irby II, Robby Friedman, Lou Diggi; Lawrence Atkinson, Computer Forensics

 

  • Case: 0050 Virtual Worlds Laboratory, Marc Buchner, Ph.D., Exec. Dir., CWRU

 

  • Case: 0042 Red Hat High: Open Source Software Use for Secondary Education, Hand Turkey Studios & Red Hat, Inc., Jason van Gumster

 

  • Case: 0051 Serious Games for Juvenile Detention Facilities, Thomas J Rehnert, Portage-Geauga County Juvenile Detention Center, Law Roundtable

 

  • Case: 0045 Serious Gaming for Health Education, Thomas Nosek, Ph.D., Gregg Wrenn, Brain software, CWRU; Karen Riggs, GRID, Ohio University

 

  • Case: 0034 The Emerging Economic Paradigm of Open Source, Bruce Perens, VP, Sourcelabs, Inc.

 

  • Case: 0048 Building On-line Collaborative Communities in alternate environments such as Second Life and World of Warcraft, Barbara Oney, Digital Airport Initiative; James Levin, Ingenuity; Karen Riggs, Dir., Game Research and Immersive Design Lab (GRID), Katherine Milton, Dir., @Lab, Philip Mallory Jones, Suguru Goto, Ohio University, Case Western Reserve University, Rick Pollack, Knowledge Information Technology Inc.; Len Steinbach, Cultural Technology Strategies, Moderator

 

  • Case: 0054 BrainAge: Intergenerational Learning, Karen Riggs, GRID, Ohio University

 

  • Case: 0062 The Temple of Zeus: Five Educational Games for the Children's Museum of Manhattan, Zender + Associates

 

  • Case: 0052 Connecting Families, Kids and Students Through Digital Media: 3D Modeling with Blender, Jason van Gumster, Hand Turkey Studios; Audio Into Gaming, Steve Simmons, EDR Media; Computer Game Creation Session, Ted Jordan, Funutation LLC

 

  • Case: 0056 Innovations at the Intersections of Art & Technology, James Levin, Ingenuity, the Cleveland Festival of Art & Technology

 

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